Stellaris focused arc emitter. | 105 Range | 14. Stellaris focused arc emitter

 
 | 105 Range | 14Stellaris focused arc emitter  This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs

Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Ishau Apr 8, 2019 @ 5:51pm. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. Arc emitters are seriously underestimated weapons. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. Of course, one could always make Focused Arc Emitter and Cloud Lightning Battleships and I have found that they can outlast pretty much anything else but they sometimes really suck against mixed fleets like Slammer/Lancer configurations. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. This is the easiest way to use the guide in game, especially if you don't really plan ahead. Put a fighter hangar and PD guns on 1/3. Unfortunately battleships can't equip torpedoes or you'd be perfect. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. When fleets engage each other in Stellaris, ships don't just randomly pick targets to shoot - they fire. A small amount of Point Defense defends against Torpedoes and. And so far they dealt with corvette swarms of AI beautifully. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. A slots 2x afterburners. Depending on the size of your fleet and the attackers, they may never even get into weapons range before they are eradicated. Synergizes well with the Carriers core. But even then I will tend to go Giga if there. Then just rebuild the armies. There is actually an easier way than that. There are four tiers of consecration and the best tier (Holy World) is guaranteed for Gaia worlds otherwise you only have a 10% chance of getting that with any common habitable world (if you wanted a better result you would have to "reroll" the consecration). What you end up with is that the alpha strike with Focused Arc Emitters will fry a few ships immediately, then the shorter-ranged Neutron Launchers will fire against different targets. Stellaris heavily rewards specialization, through planetary designations, efficiency-boosting buildings. 84 Avg. It's main force his range (120-150 + range bonuses is nothing to be laughed at) and sheer power. All of the weapons are shield penetrating. • 5 yr. Focused arc emitter battleships with an artillery computer, titan aura buffing fire rate and a juggernaut with the range increase aura will curb stomp practically anything in the game. For corvettes folks either go torpedos + disruptors/autocannons (autocannons are better but it is easier to unlock physics based weapons over engineering based weapons), or two autocannons + a laser, and for destroyers point defense weapons for your. The two weapons are attacking different segments of their HP. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Get rid of the Autocannons and Plasma, if a Juggernaut is ever getting close enough for these weapons to fire something has gone horribly wrong. I just like the lightning. Lances don't ignore shields, but do ignore 100% Armor, vs 50% armor ignore for the Arc Emitters. Please note that I am rounding numbers, and ignoring carry over damage here. g. However, I don't do this nearly as much since the Strike Craft buff. 6 Focused Arc emitter still outperform other X-slot weapons even with hardening. One thing I learned recently is that you only need 1 ship per fleet with. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to 0 HP. The regular Arc Emitter can do the job as well, but the Focused Arc Emitter is just better. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Jump to latest Follow Reply. Finally, the focused arc emitter is very good, particularly because it never misses. 96 Badges. For your titans and juggernauts? The aura is basically the only thing that matters. | 105 Range | 14. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The booklet. Even after it devolves into a melee, they'll usually end up attacking different targets. Battleships: don’t field any until unlocking the spinal mount bow. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. You either go with 4 Neutron Launchers or 4 Cloud Lightning. Its biggest advantage is the high tracking value of Cloud Lightning, which gives it a more favorable matchup against Corvettes. 060 Jun 23, 2018; Add bookmark. Focused Arc Emitters: tech_arc_emitter_2: Focusing Arrays: tech_repeatable_weapon_type_energy_damage: Foreign Soil Enrichment:. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Shields and Armor keep growing late game, due to repeatable technologies, while the hull repeatable technology was removed so hull remains static all game. As nonsensical as it would have seemed in 1. Stacking more shields over shield capacitor in accessory slot gives more shield value. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. Ship,Battleship Section,Spinal Mount Weapons,Focused Arc Emitter, Defenses,Neutronium Armor,Neutronium Armor,Neutronium Armor, Utilities,Tachyon. So for this reason disruptors, arc emitters, and cloud lightning can work quite well. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. On a related note, OG player returning to Stellaris using old Battleship tactics thinking AI is still potato vs better AI equipped with mixed typed of ship and. It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. Armor is 68% with 1260 shield points and 2 capacitors. e. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. 2. So, if you're not sure what to do with battleships or feel like your battleship game isn't as good as it could be, I highly recommend watching the video above. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Arc Emitters: 1-195 Base dmg | 6. 77 days; But the test by Montu doesn't use all-kinetic or all-energy, so if the L-slots alongside the X-slot weapons are 3 NL and 1 KA: Tachyon Lance takes 27. best two X weapons are gigacannons and focused arc emitters). In singleplayer you can just mass these, the AI will never counter them. 例如:“异种. 50% get to the shield. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. I can literally watch the corvettes just melt the moment they come into range (usually before corvettes themselves are close enough to fire their own weapons. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. Just to test it and see if they do or not after playing for fun, I've used a hex editor to increase my research speed to instant and ripped. Unfortunately, you picked the second worst AP in the game. It's not optimal , but it also doesn't have any hard counters so I don't have to mess around with different ship designs or redesigning and refitting once. Members Online. You need strong enough fleets to take down their starbases with no losses. It's not nearly as wasteful as it looks. It's been very fun, and lately I've been strongly focused on Shields vs Armor vs Plating (Hull). The Focused Arc Emitter also seemed to do more hull damage than any other spinal mount. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. X slot should be Focused Arc Emitter since this ship would be ignoring shields as much as possible. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. This was an assault on a x25. Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. Default equip would be focused arc emitter + cloud lightning which is also great against Pretoryn scourge and Contingency. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. My nearby FE has about 260k but I'm pretty sure I can win if I just play it smart. Add on to that the fact that missiles are now really good, and strike craft and focused arc emitter continue to be good as ever, and you have a lategame meta full of bypass weapons. In that regard the arc emitter not only damages but also debuffs any survivors of the salvo meaning less incoming damage. go arc emitter + cloud lightning. Report. Very little reason to use anything else once you have full tech access)Stellaris. Army doctrine was no retreat for + 33 fire rate. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Cloud Lightning is underrated in 1. Also, the void cloud lightning is better. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. 能源消耗:-250. Edit: Quick Thought on the. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). What the arc emitters don't destroy in the first volley the strike craft will. Focused Arc Emitter and four T4+ L-slot penetrators take 31. The only exception would be Focused Arc Emitter + Cloud Lightning Battleships which have 100% accuracy on all weapons, in those cases I would go with Shield Capacitors since there is really nothing better. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Otherwise the dps is too low in comparison to other options. Arc Emmitters have two main targets they work good against: Corvette swarms and the Unbidden. In singleplayer you can just mass these, the AI will never counter them. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. Crypto***Update: Aesthetic Cinematic Graphics Recolored projectiles and hit effects of Mass Driver, Coilgun, Railgun, Advanced Railgun, Gauss Cannon (no more subtle purple or pink vanilla colors in projectiles and more consistent explosions) ; Replaced Arc Emitter I & Arc Emitter II, Energy Lance, Tachyon Lance, Mega Cannon and Giga Cannon with. 57 days; Focused Arc Emitter takes 28. ago. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. I went into a recent game where I was using this ship design extensively to grab a battle report for you. On the other hand, it's not like missiles and strike craft need a nerf. Stellaris. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. #12 < > Showing 1-12 of 12 comments . While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. TL;DR - my usual fleet is decently well-rounded for taking on most of all the game's major threats- with specific crises usually resulting in the fleet getting re-tooled to counter said crisis. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. Auto-best is not good, it frequently makes completely nonsensical design decisions. You can also try with Neutron. Best weapon for the Prethoryn: definitely. A place to share content, ask questions and/or talk about the 4X grand strategy…I find it more efficient to mass battleships and titans that can alpha-strike enemy fleets even before they get into range. Stellaris Dev Diary #312 - 3. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. 25+ arc emitters (or 50+ if you stack fleets) going off before the enemy is even in range will cause casualties and can win you a battle before it even properly started. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. 84 Avg. Go to Stellaris r/Stellaris. Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. Thread starter Jasons073; Start date May 27, 2022; Jump to latest Follow Reply. Against Unbidden swap for Gigacannon and Kinetic Artillery. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. Contents. Design E: Arc Emitter, Flak Cannons. The Arc Emitter is a short-range large sized weapon capable of producing electrical discharges similiar to the Electrical Discharge Coil. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. Imo, Giga Cannon. Battleships with arc emitters and neutron launchers. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. It shoots a 30° electric arc spreading through nearby walls and between enemies. Pd corvettes with disruptors and pd lasers, and afterburners. Also I’ve been through COUNTLESS science leaders and governorsFor specific weapons, you can really pick your choice. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. The giga has 50% armor pen, and an extra 33% shield damage. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Adjust as needed; most common change is to chuck out the Titan if you fight a strong Crisis, or to go for Strike Craft when facing human opponents massing Torpedo Corvettes. Generally I fit my ships depending on the composition of enemy fleets. Hello Stellaris: Console Edition Community! This afternoon we have released our second Nemesis update for Stellaris: Console Edition!. Plasma versus gamma lasers versus disruptors. So try to use focused arc emitters and cloud lightnings if you are going for a full penetration based ship design. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. Line Computer (otherwise GL hitting anything with KA), w/e you want in Aux slots. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. Often you'll find that you're bringing their Hull to 0 HP at about the same time their Armor is going to. Consider Focused Arc Emitters and Cloud Lightning. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. In Stellaris ii's always better to customize fleet to your target than run with all-around designs. Plasma Cannons: tech_plasma_3. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. dmg Tachyon. r/Stellaris. Additionally, as there is no scaling way to increase hull points, late game meta falls squarely on the Focused Arc Emitter in ludicrous quantities, as any player who has fought a 25x crisis can attest. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Cloud Lightning; Giga Cannon vs Kinetic Artillery). In a space storm, Tachyon Lance just murders things. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Arc Emitters are great if you stack a fleet with them. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Logical-Table-3530 • 2 mo. Matter Disintegrator - A new approach. Secret Master Covert Mastermind. Arc Emitters seem great because they bypass all shields and armour, but the problem with them is that all of your other weapons do not. Standard combo is giga cannon with neutron launchers. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This preys on the Contingency's weaknesses, letting your setup be the one countering theirs instead. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. The downside is that all these weapons tend to be low damage or have really random damage (1 to 1700 for the Focused Arc Emitter, do the RNG gods like you today). Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. 418K subscribers in the Stellaris community. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I explore which XL is the most powerful in new 3. So against FEs your by far best weaponry is the X-Focused Arc Emitter, long range, negates shields and hull and strikes directly vs the hull. Home; Guides;. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. So four of them are about 32% more alpha damage than the FAE. The lance does more raw damage but iirc the scourge have roughly equal hull and armor, meaning they basically take the same number of shots to kill any given scourge (lance does double damage but emitter ignores 50% hp). Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. Spinal mount, focused arc emitter, 4x cloud lightning. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. The question of "why have multiple ship sizes at. Many people seem to think you. Jun 28, 2022. Their defenses will break eventually. AEs usually have high shield and armor and penetratives just don't care. never combine arc with anything else that isn't disruptor. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. Hit multiple targets. Reply. One ship design and one ship design only? For the most reliable performance, there is only one choice: Focused Arc Emitter + Carrier Core Battleships. g. 12. I can't really put my finger on why. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. Economics is everything in stellaris if you have more ships you win. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. Look up their compositions, and the tips against a specific FE here. They also still lose against corvettes with similar results. When you make a Focused Arc Emitter/Cloud Lightning Battleship, somewhere between 70-90% of your DPS is going to be coming from just the Focused Arc Emitter. Regenerative Hull isn't particularly good in my view. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. Reply. Arc emitters + Cloud Lighting battleship (if you're lucky to catch void cloud). And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. _ The A-242 Battleship uses a focused arc emitter, which effectively has random damage output, and therefore is best used in very large numbers, to equal out the randomness, smaller engagements run the risk of too many RNG bad rolls. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. dmg Tachyon Lances : 85-232 dmg | 8. Consider going for all large weapons, going Cannons/Plasma until you have the proper tech for Darvin's post. 6 update. I'm a veteran of Stellaris, playing since super early days. 06m, also I have +20% increase to damage v. 6 ‘Orion’ Patch Notes). I have Crystal Forge plate unlocked, as well as Dragonscale armor, as well as Focused Arc Emitter. Early game a lot of weaponsJuggernaut: I would suggest Focused Arc Emitter in the Spinal Mount slot, but so long as you're using this in conjunction with your Artillery Battleship the Tachyon Lance is fine. I stick to Corvette spams until I can make Tesla Battlecruisers. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. 例如:“异种保护区”(建筑)的特殊说明请在“建筑”页面下修改. Lastly, we have the Focused Arc Emitter which is weird. Thread starter Moorleiche2k; Start date Jul 25, 2017; Jump to latest Follow Reply Menu We have updated our. Frankly after countless hours on Stellaris I don't have problems anymore figuring out which composition works better against enemies fleet; stellaris' meta isn't so complex. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. You either go with 4 Neutron Launchers or 4 Cloud Lightning. I'd like some advice on a fleet build to counter the FE's. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ArcticISAF Feb 27, 2018 @ 10:18pm. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Cloud Lightning; Giga Cannon vs Kinetic Artillery). I've mainly played Stellaris while using auto-best for my ships. Stellaris suggestions: Expanding Diplomacy: Bilateral Agreements | Alien lifeforms - animals,. Members Online •. 解锁:在鼠标浮层中查看. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. Those strike craft put all the smaller ships down very fast, even torpedo/neutron frigates. . arc emitter fires once in 8. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Asking the Stellaris community a. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. Hearts of Iron III: Tech Support. Works pretty well against the ai. Spinal mounts are better than 2xL, neutron launchers rule the L slot, so Spinal mount weapon + 4 Neutron launcher is the default. From what I can tell they are both the same thing, having 100% armor and shield penetration. On the one hand, Giga Cannon / Kinetic Artillery would benefit from having a concrete reason to be used late-game in preference to Focused Arc Emitter / Proton Launcher. Numbers roughly add up. 23 votes, 22 comments. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. Imo they're overrated, with Arc Emitters being grossly overrated purely because of its numbers on paper. Focused Arc Emitter and four T4+ L-slot penetrators take 31. Hit multiple targets. While the Tachyon Lance does have some nice damage. Use X - 4M 1 hangar - 2M battleship loadout with arc emitters and all medium disruptors. Advice for Tackling Awakened Militant Isolationist FE. My battleships would destroy all of the Contingency destroyers with just Arc Emitters before they got to me, and then it. The advantage of the Arc Emitter is a 10% higher base accuracy. FAE stands for Focused Arc Emitter. On paper Cloud Lightning looks good, but its damage output is pathetically low. In single player, I like going 100% spinal carrier: front is focused arc emitter, middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. Interesting thought on using with torpedo corvette fleets, though, if I ever end up doing PvP I might try that, assuming I don't get wiped out long. Destroyers are. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Well duh. Arc Emitters are only good against the Contingency. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. Cloud lightning is essential, and not finding it is a failed run. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. However, the battleships were less expensive: corvettes were 209 alloy (-15% from techs), BS were 1364, which is less than 7 times as expensive but for 8x the command points. There seems to be a slight issue in regards to the balancing of the Contingency crisis all in all. If you can’t find any CL simply go with Kinetic Artillery. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. Guardians are extremely powerful Spaceborne aliens added in various DLCs. This page was last edited on 14 October 2017, at 11:50. That setup is playing into the Contingency's own strengths, so their setup counters yours. Here are the main settings of the game : - Void-Dweller. Basically shield + armor pen because FE have very high shields and armor. I've been doing more Stellaris math recently, trying to figure out optimal ship designs for 3. Aidante • 5 mo. Join. Is it the Focused Arc Emitter o. 200% efficiency against armor and shield while dodging all heavy. A small amount of Point Defense defends against Torpedoes and. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. It also gives you a reason to build a science nexus when Focused Arc Emitters still takes 61 months and Improved Battleship Hulls takes 64 months after you have 3 tech worlds and 5 tech habitats. But, I can’t use my focused arc emitters anymore; they were replaced with. Disruptors are good in two contexts: late-endgame when everyone is in the repeatable tech chain, or early/mid-game when you're trying to snipe Fallen Empire end-game techs. So what is the consensus on which is better or are they equal now in some ways? Since Emitters and disruptors ignore shields and armor, this can make them. Stellaris: Tech. Now well into the 2300's my battleship groups are at about 60k power each (and those are focused arc emitter / cloud lightning battleships, so they hit a lot harder than their ostensible power rating suggests and corvettes don't counter them very well) while the AI is still running around with 10k-30k fleet power so I win battles against them. X slot should be Focused Arc Emitter since this ship would be ignoring shields as. These weapons bypass shields and armor and strike hull directly. My biggest problem is that stellaris has a problem with RNG regarding crisis (I know a bit of topic, but I have to get my anger out). Larger kinetic didn't do so. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Good/Great performance against all three crisis enemies and AI, so no need to refit ever. PD destroyers against missile empires). Last edited: Mar 1, 2018 focused arc emitter nuetron launchers or Kinetic Artillery (I’m torn on which one I prefer. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. after the Arc Emitter/ Focused Arc Emitter not having been available for research to players on. Rare resource cost? neglible compared to everything else on a battleship. With repeatables, Focused Arc Emitter really shines in the X slot because it will start to oneshot hulls, which don’t scale. Don't even research them. CryptoHopefully future versions of Stellaris improve the AI of Torpedo-computers and Swarm-computers to get rid of this annoying bug. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser.